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It’s the pebble/snake combo that really ups the ante on ideas.
Also yes that is the approximate upper body to stumpy leg ration I have going on.
Weeeeeb
Jul 29, 2014 / 19 notes

It’s the pebble/snake combo that really ups the ante on ideas.

Also yes that is the approximate upper body to stumpy leg ration I have going on.

Weeeeeb

Jul 28, 2014 / 3 notes

ashfloescent said: hello, I'll be first year, illustration major at ARU this september. I found your blog while I was browsing for illustration course at ARU and I love all of your works ! especially, your ink sketches! I did art and design foundation at aru this year, and that's when I started to keep drawing and want to be illustrator! These days, I keep thinking how can be much better ! Just wanted to ask you is there any advice for beginner at illustration to be better? had so much fun seeing all of yourworks

Hi there!

Good choice in going to ARU - I had a great time there! I’m glad you like my work too (thanks!)

So in terms of being ‘better’ (a slippery term if ever there was one) I have a few pieces of advice:

  1. Try everything you can! Every medium, all sorts of paper, different inks, paints, different ways to apply it and so on. You might find favourites (ink is mine, as you might have guessed) but keep playing about. Some of your best discoveries will be through trying weird things. Often your experiments will come out awfully, but as Chris will tell you, we’re not brain surgeons so who are we hurting?
  2. Absorb as much knowledge as possible, both in illustration terms and about everything. The best illustrators are thinkers - it lets you make good decisions, especially in editorial illustration.
  3. Learn about the broader field of design. This is one I didn’t do and I can’t stress how important it is. My day job now is as a graphic designer in an advertising agency and I feel like my illustration work has improved thanks to the new skills.
  4. Develop a ‘voice’ - inject the things you love into your work. Sometimes this can be really obvious (like my recent Thundercats stuff), but other times it can just be subtle. I often like to put fun stuff on background people’s t-shirts, for example.
  5. Be visible online! Get a web presence as soon as you can and maintain it. People need a place to find your work. I don’t just mean a blog (which is good to have) - I mean a professional website with a proper domain name. I currently use http://timparkerillustration.com/. This should be for your best work, and once you start to get it, your work for paying clients. This is arguably as important as the physical portfolio you’ll have.
  6. The most important is to not be too precious about your work. You will be ‘better’ than some people and ‘worse’ than others. It’s all subjective and it doesn’t really matter. I get consistently worried my work isn’t good enough compared to that of other people, when I should really just be making it better compared to itself. That’s what will make it distinctive.

So it looks like I had more to say than I thought! 

When you start, please tell Chris and Pam I say hi, as I don’t live in Cambridge any more and don’t get to see them much. Tell them I’m hearing nothing but good things about how the course is going, and I’ll try to catch them next time I’m in Cambridge.

All the best, I’m sure you’ll be great. If your year group are anything like mine you’ll all take huge leaps in your first year and be pretty awesome by the time you start year two. Don’t forget to have fun too! It can be as easy to do too much work as too little.

Let me know if I missed anything you’d like to know, and keep in touch. I’d love to know how you get on.

Tim

A nice little group of #French promotional enamel #badges from #Tynemouth today
Jul 26, 2014 / 2 notes

A nice little group of #French promotional enamel #badges from #Tynemouth today

Jul 15, 2014

In the studio today: bogus phychology

Jul 14, 2014

All the studio tech died at once. We may be cursed.

Jul 11, 2014 / 2 notes

In the studio today: The Name Blaaaame Gaaaame. 

You’ll have to change it in your own heads, Shirley didn’t think ahead to my requirements at this time. Selfish.

Jul 11, 2014 / 103 notes

screentonetv:

I just finished a risograph test print!! Check ‘it out!

SFLPB ‘14 - The SF Lapel Pin Badge is a brass and cloisonné deluxe emblem for the S.F. series. Included is a 44-page, 4-color risograph comic book (previewed above) inside a screen-printed and sealed plastic package. The class of 2013’s pin was navy. Join the class of 2014 in burgundy!

(If you have already ordered one, you rule. But you know that.)

Preorder it at the Screentone TV shop (LINKthis weekend. On Monday I’m putting in the order at the great big pin badge factory, and then it’ll be a couple months to make the pins, print and assemble the books, package etc. They’ll be released in September.

Layers on layers on Tippex on layers. It’s like photoshop but with real paper for once! #illustration #comic
Jul 11, 2014 / 4 notes

Layers on layers on Tippex on layers. It’s like photoshop but with real paper for once! #illustration #comic

Laying down some #ink one one of the #comic spreads
Jul 10, 2014 / 9 notes

Laying down some #ink one one of the #comic spreads

Starting background work for the new #comic, which will drop presumably in twelve years when I’ve had time to do it. #illustration
Jul 9, 2014 / 4 notes

Starting background work for the new #comic, which will drop presumably in twelve years when I’ve had time to do it. #illustration









In honour of a nice little mention on today’s Ohh Deer Creative Safari, I thought I’d blog them all together. Did them aaages ago for a show in London, and I’m having a real urge to revisit them with different working methods.
Jul 9, 2014 / 19 notes

In honour of a nice little mention on today’s Ohh Deer Creative Safari, I thought I’d blog them all together. Did them aaages ago for a show in London, and I’m having a real urge to revisit them with different working methods.

Goopy crystal monster guy for the comic
Jul 9, 2014 / 6 notes

Goopy crystal monster guy for the comic

Working on some #character #design refinements for a #comic.
#illustration #ink
Jul 7, 2014 / 10 notes

Working on some #character #design refinements for a #comic.
#illustration #ink

bombsfall:

cheerupbrigade:

I’ve been feeling very hot and gross lately, so it’s been hard to sit down and make traditional art. Instead, I made a little newspaper coupon for Donut Wolf, a donut shop from Night In The Woods. What secrets does this shop hold? Is their coffee any good? Is there such thing as a “Donut wolf?”
Find out in Night In The Woods. When I first saw the trailer for this game I flipped. This game clicks with me so much. oh man.

omg i love this so much. i am really weirded out by how close this seems to something we’d put in the game.
Jul 7, 2014 / 346 notes

bombsfall:

cheerupbrigade:

I’ve been feeling very hot and gross lately, so it’s been hard to sit down and make traditional art. Instead, I made a little newspaper coupon for Donut Wolf, a donut shop from Night In The Woods. What secrets does this shop hold? Is their coffee any good? Is there such thing as a “Donut wolf?”

Find out in Night In The Woods. When I first saw the trailer for this game I flipped. This game clicks with me so much. oh man.

omg i love this so much. i am really weirded out by how close this seems to something we’d put in the game.

(via nightinthewoodsgame)

Psychic gem golem. Working on designs for an as-yet-not-too concrete storyline for the comic.
Jul 6, 2014 / 4 notes

Psychic gem golem. Working on designs for an as-yet-not-too concrete storyline for the comic.